Linux és Windows-os forgatási hiba!

Indította Zedin, 2010 december 01, 05:43:13 DÉLUTÁN

Előző téma - Következő téma

Zedin

Nah nekem van egy olyan hibám, hogy csináltam egy Buffer NPC-t és windows-on le ir fordul az emulátorba, és működik is le teszteltem de amint alinuxon akarom leforgatni hibát ír ki!

Ezt kapom hibának linuxon:

[ 34%] Building CXX object src/server/scripts/CMakeFiles/scripts.dir/Custom/npc_buffer.cpp.o
/home/XX/XXX/server4/src/server/scripts/Custom/npc_buffer.cpp:1: error: stray '\357' in program
/home/XX/XXX/server4/src/server/scripts/Custom/npc_buffer.cpp:1: error: stray '\273' in program
/home/XX/XXX/server4/src/server/scripts/Custom/npc_buffer.cpp:1: error: stray '\277' in program
make[2]: *** [src/server/scripts/CMakeFiles/scripts.dir/Custom/npc_buffer.cpp.o] Error 1
make[1]: *** [src/server/scripts/CMakeFiles/scripts.dir/all] Error 2



Ezt pedig windows-on hogy lefordul és helyes a Script:

9>------ Build started: Project: worldserver, Configuration: Release Win32 ------
9>     Creating library E:/sciptek3/src/server/worldserver/Release/worldserver.lib and object E:/sciptek3/src/server/worldserver/Release/worldserver.exp
9>  worldserver.vcxproj -> E:\sciptek3\bin\Release\worldserver.exe
10>------ Build started: Project: ALL_BUILD, Configuration: Release Win32 ------
11>------ Skipped Build: Project: INSTALL, Configuration: Release Win32 ------
11>Project not selected to build for this solution configuration
========== Build: 10 succeeded, 0 failed, 6 up-to-date, 1 skipped ==========


Szal nem értem itt a Script:

/* ScriptData
SDName: Buffer NPC
SD%Complete: 100%
Created By Zedin!
*/

#include "ScriptPCH.h"

enum Spells
{

    SPELL_Fortitude  = 48161,
    SPELL_Greater_Blessing_of_Kings  = 25898,
    SPELL_Greater_Bleesing_of_Mights  = 48934,
    SPELL_Greater_Blessing_of_Wisdom  = 48938,
    SPELL_MARK_OF_THE_WILD  = 48469,
    SPELL_Arcane_Intellect  = 42995,
    SPELL_Thorns  = 47883,
    SPELL_Divine_Spirit  = 53307,
    SPELL_Shadow_Protection  = 48073,
    SPELL_Soul_Stone  = 48169,

};

#define GOSSIP_ITEM_1       "[Buff]Power Word: Fortitude, Rank 8"
#define GOSSIP_ITEM_2       "[Buff]Greater Blessing of Kings"
#define GOSSIP_ITEM_3       "[Buff]Greater Bleesing of Mights"
#define GOSSIP_ITEM_4       "[Buff]Greater Blessing of Wisdom"
#define GOSSIP_ITEM_5       "[Buff]Mark of the Wild, Rank 9"
#define GOSSIP_ITEM_6       "[Buff]Arcane Intellect, Rank 7"
#define GOSSIP_ITEM_7       "[Buff]Thorns, Rank 8"
#define GOSSIP_ITEM_8       "[Buff]Divine Spirit, Rank 8"
#define GOSSIP_ITEM_9       "[Buff]Shadow Protection, Rank 5"
#define GOSSIP_ITEM_10       "[Buff]Soul Stone"


class npc_buff : public CreatureScript
{
    public:

        npc_buff()
            : CreatureScript("npc_buff")
        {
        }

        bool OnGossipHello(Player* pPlayer, Creature* pCreature)
        {
            pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
            pPlayer->SEND_GOSSIP_MENU(907, pCreature->GetGUID());
                        pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
            pPlayer->SEND_GOSSIP_MENU(907, pCreature->GetGUID());

                        pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
            pPlayer->SEND_GOSSIP_MENU(907, pCreature->GetGUID());

                        pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
            pPlayer->SEND_GOSSIP_MENU(907, pCreature->GetGUID());

                        pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
            pPlayer->SEND_GOSSIP_MENU(907, pCreature->GetGUID());

                        pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
            pPlayer->SEND_GOSSIP_MENU(907, pCreature->GetGUID());

                        pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7);
            pPlayer->SEND_GOSSIP_MENU(907, pCreature->GetGUID());

                        pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_8, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 8);
            pPlayer->SEND_GOSSIP_MENU(907, pCreature->GetGUID());

                        pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_9, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 9);
            pPlayer->SEND_GOSSIP_MENU(907, pCreature->GetGUID());

                        pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_10, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 10);
            pPlayer->SEND_GOSSIP_MENU(907, pCreature->GetGUID());


            return true;
        }

        bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
        {
            switch(uiAction)

        {
            case GOSSIP_ACTION_INFO_DEF+1:
                pCreature->CastSpell(pPlayer, SPELL_Fortitude, true);
                pPlayer->CLOSE_GOSSIP_MENU();
                break;
                case GOSSIP_ACTION_INFO_DEF+2:
                pCreature->CastSpell(pPlayer, SPELL_Greater_Blessing_of_Kings, true);
                pPlayer->CLOSE_GOSSIP_MENU();
                break;
                case GOSSIP_ACTION_INFO_DEF+3:
                pCreature->CastSpell(pPlayer, SPELL_Greater_Bleesing_of_Mights, true);
                pPlayer->CLOSE_GOSSIP_MENU();
                break;
                case GOSSIP_ACTION_INFO_DEF+4:
                pCreature->CastSpell(pPlayer, SPELL_Greater_Blessing_of_Wisdom, true);
                pPlayer->CLOSE_GOSSIP_MENU();
                break;
                case GOSSIP_ACTION_INFO_DEF+5:
                pCreature->CastSpell(pPlayer, SPELL_MARK_OF_THE_WILD, true);
                pPlayer->CLOSE_GOSSIP_MENU();
                break;
                case GOSSIP_ACTION_INFO_DEF+6:
                pCreature->CastSpell(pPlayer, SPELL_Arcane_Intellect, true);
                pPlayer->CLOSE_GOSSIP_MENU();
                break;
                case GOSSIP_ACTION_INFO_DEF+7:
                pCreature->CastSpell(pPlayer, SPELL_Thorns, true);
                pPlayer->CLOSE_GOSSIP_MENU();
                break;
                case GOSSIP_ACTION_INFO_DEF+8:
                pCreature->CastSpell(pPlayer, SPELL_Divine_Spirit, true);
                pPlayer->CLOSE_GOSSIP_MENU();
                break;
                case GOSSIP_ACTION_INFO_DEF+9:
                pCreature->CastSpell(pPlayer, SPELL_Shadow_Protection, true);
                pPlayer->CLOSE_GOSSIP_MENU();
                break;
                case GOSSIP_ACTION_INFO_DEF+10:
                pCreature->CastSpell(pPlayer, SPELL_Soul_Stone, true);
                pPlayer->CLOSE_GOSSIP_MENU();
                break;

            }

        return true;
    }
};
void AddSC_npc_buff()
{
    new npc_buff();
}
http://golden-wow.com
Dev name: Zedin



ident

Általában include hibák szoktak lenni linux-on, próbálj még betenni egy Spell.h-t.
Fhatys, a sors által kirótt, elkerülhetetlen feladat szava.
http://eu.battle.net/wow/en/character/arathor/Ident/advanced

Zedin

http://golden-wow.com
Dev name: Zedin




Zedin

Sajnos ugyan azt a hibát kaptam vissza.....:S Esetleg valami más megoldás????
http://golden-wow.com
Dev name: Zedin



anuka

A script file-t töltsd (esetleg csomagold is be) fel valahova, pl filebeam-re.

Elég gyanús azaz első sor, szerintem van ott valami karakter, amit nem lát a szövegszerkesztőd.
Milyen szövegszerkesztőt használsz?

Zedin

ömm Microsoft Visual C++-ban írtam meg nem szövegszerkesztővel.... de ott van a konkrét script file amit látsz azt tudod hasznosítani....de ha gondolod feltöltöm...


Filebeam
http://golden-wow.com
Dev name: Zedin



anuka

Linux alatt kicsit mást látni a file-ban:


/*
Buffer Npc Sickness Leszedővel.
*/^M#include "ScriptPCH.h"^M^Menum eEnums
{
   SPELL_POLYMORPH         = 12826,
   SPELL_MARK_OF_THE_WILD  = 26990,

   SAY_NOT_INTERESTED      = -1999922,
   SAY_WRONG               = -1999923,
   SAY_CORRECT             = -1999924
};^M#define GOSSIP_ITEM_1       "A quiz: what's your name?"
#define GOSSIP_ITEM_2       "I'm not interested"^M^Mclass npc_buff : public CreatureScript
{
public:
   npc_buff() : CreatureScript("npc_buff") { }

   bool OnGossipHello(Player* pPlayer, Creature* pCreature)
       {
           pPlayer->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1, "", 0, true);
           pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
           pPlayer->PlayerTalkClass->SendGossipMenu(907, pCreature->GetGUID());

           return true;
       }
       bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
       {
           pPlayer->PlayerTalkClass->ClearMenus();
           if (uiAction == GOSSIP_ACTION_INFO_DEF+2)
           {
               DoScriptText(SAY_NOT_INTERESTED, pCreature);
               pPlayer->CLOSE_GOSSIP_MENU();
           }

           return true;
       }
               bool OnGossipSelectCode(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction, const char* code)
       {
           pPlayer->PlayerTalkClass->ClearMenus();
           if (uiSender == GOSSIP_SENDER_MAIN)
           {
               switch (uiAction)
               {
               case GOSSIP_ACTION_INFO_DEF+1:
                   if (std::strcmp(code, pPlayer->GetName()) != 0)
                   {
                       DoScriptText(SAY_WRONG, pCreature);
                       pCreature->CastSpell(pPlayer, SPELL_POLYMORPH, true);
                   }
                   else
                   {
                       DoScriptText(SAY_CORRECT, pCreature);
                       pCreature->CastSpell(pPlayer, SPELL_MARK_OF_THE_WILD, true);
                   }
                   pPlayer->CLOSE_GOSSIP_MENU();

                   return true;
               }
}

           return false;
       }
};




void AddSC_npc_buff()
{
   new npc_buff();
}


Én ezt látom vim-vel.
Valószínűleg ezek okozzák a gondot: ^M^

Zedin

értem és én ezt mivel tudom kiküszöbölni???
http://golden-wow.com
Dev name: Zedin



ident

Fhatys, a sors által kirótt, elkerülhetetlen feladat szava.
http://eu.battle.net/wow/en/character/arathor/Ident/advanced

Lackó


ScymeX


Zedin

http://golden-wow.com
Dev name: Zedin



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