[C++] Phasing System (TrinityCore)

Indította MySQL, 2012 április 16, 06:34:32 DÉLELŐTT

Előző téma - Következő téma

MySQL


Parancsok:

    .phase create # - Creates your phase
    .phase join # - Joins a phase
    .phase go # - Spawns a gameobject
    .phase gotarget guid or id - Targets a gameobject
    .phase godelete guid or id - Deletes a gameobject
    .phase help Shows you all the commands and what they do.
    .phase delete # #(Confirm) - Deletes a phase
    .phase kick playername - Kicks a player from your phase.
    .phase get - Returns your current phase
    .phase complete - Completes your phase
    .phase addmember target phaseid - Adds the player to your phase so he or she can spawn objects/npcs.
    .phase npcadd # - Adds a npc to your phase.
    .phase npcdelete (target) - Deletes a npc


SQL: http://pastebin.com/uuYBr8yN
C++: http://pastebin.com/BnA4Nyb9


az SQL fájl-t a character táblához exportáld be!

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